One-Shot: Survive The Night!
A live Victorian horror experience where your only goal is to survive the night.
🎟️ Reserve Your Seat — $15
🗓️ August 8th, 2026 · 7PM CST
⏱️ ~3 hour session
👥 4–6 players per table · limited seats
🎲 No prep needed — just show up and play (Discord required for audio; live play in Foundry VTT)
⚠️ Ages 14+ · mature horror themes · content warnings issued at the table, X-card in play
What this is:
- Story-driven, immersive horror
- Investigation and atmosphere over combat grind — but the Hall is genuinely lethal to the careless
- Guided live session with a dedicated GM
SURVIVE THE NIGHT
Night III: "Dead Head"
A Gaslamp Horror Campaign for 5th Edition (2014 ruleset)
Reserve your seat for the next shift of Survive the Night — our biweekly, episodic horror serial. Each "Night" is a complete, standalone 3-hour survival experience, designed to be completely friendly to first-time players and delightfully lethal to the unwary.
The third Night is here.
The gas is failing across the lower levels of The Calliope, and the solicitors have sent a crew to find out why. The fault is underwater. Something is choking the main two floors down, and clearing it means putting on the diving dress and going down the culvert to work it free by hand.
Your air comes from a crank. The crank is turned by someone you know.
The lights will not last the night. Everything after that happens by lantern.
🎭 What to Expect:
- Survival Over Heroics: This is a game of investigation, heavy atmosphere, and dread. Combat is always a legal option, but your true win condition is simply making it to sunrise alive.
- The Party Splits By Design: One of you goes down. The rest stay on the crank, the hose, and the boiler. You will be working blind, on opposite ends of a rope, trusting each other with the timing.
- The Live Pressure Gauge: Work together to manage the master boiler gauge. Tonight the dark is worse than the machine — and getting the light back means restarting something the crew card said was never yours to start.
A standalone one-shot. No prior Nights required — new hands can start here.
⚠️ This Night requires a minimum of 4 players. It splits the party by design and cannot run short.
📋 Reservation Details:
- Ticket Price: $15.00
- Game Duration: 3 hours
- Characters: 3rd-level pre-generated characters provided — no build required. Returning players advance one level each Night.
- Content Notes: Dread and implication, no gore. Enclosed spaces, confinement in water, and a suffocation-adjacent hazard. Extended darkness. X-card in use throughout, no explanation owed.
- Discord Username: Please enter your correct Discord handle in the required field below so we can assign your player roles and coordinate table assignments.
- Every Night is different. Each game day is a separate Night in the series, with its own hall, its own hazard, and its own way to die.
📅 The Remaining Schedule (all sessions 7PM CST)
- Night IV — Saturday, September 5
- Night V — Saturday, September 19
- Night VI — Saturday, October 3
- The Premiere — Friday, October 30, live at ⭐ SUPERSTARCON ⭐
Refund Policy
No show, no refund!
If you are unable to play because tables are full, you will be given a role granting you placement at a table for the next session, directly after TTBS+ Subscribers and Founding Troubadours are seated. If you still cannot be placed, a full refund will be issued.